[ 02 ] D&AD Logging System
Role:
Lead UX Designer
Responsabilities:
UX Strategy, Research, IA, User Flows, Prototyping, User Testing
Duration:
2022 — 2025
Every year, D&AD's logging team reviews thousands of awards entries before they move into judging.
Following the redesign of the public-facing Entry Platform, the internal Logging System needed to evolve to support the new submission structure and workflows.
I led the end-to-end product design of a new internal experience, bringing together complex requirements, interconnected information and the needs of the people managing the awards process.
01. The challenge
A new Entry Platform. An outdated internal system.
The challenge: Design a system that could support the complexity of the awards process without making it complicated for the people using it.
02. Discovery
Understanding the people behind the process.
03. Making sense of the complexity
Designing the system before designing the screens.
04. Key design solutions
Solution 01
Review once, approve everywhere
Impact: Less repetitive work, clearer relationships and faster reviews.

Solution 02
Supporting different responsibilities
Impact: A more focused experience that was easier to learn and better suited to each role.

Solution 03
Bringing the operation into one place





